![]() For all the tables full of gems and magic items that you get in the DMG, for Jewelry/Art Objects you are lucky to get even a few suggestions (though this has improved over time). Generating hordes of treasure filled with art objects is extremely difficult and frustrating from the GM's side as well. Now, don't think this is me whining from the player's side of the screen. It almost always boils down to "material" + "object" + "value" = "all the description you're going to get". So why does jewelry, something so interesting in the real world, end up being so boring? Another silver necklace worth 200gp. The internet is full of discussions about currency, coins, and the exchange-rates of metals. The Dungeon Master's Guide (for any edition) as well as the various modules and splat-books are filled with tables of interesting magic items. How many times have you been raiding a treasure hoard and discovered "assorted jewelry worth XXXXgp"? In older editions of the game it was THE driving factor, it's why people went adventuring, it's what gives them experience. ![]() ![]() Treasure is a central part of any D&D experience. ![]()
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